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Liberation of London

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Victory for Honor

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Many Meetings

A Red Enigma
Part of World War II
Date

1943

Location

England

Belligerents
Flag Allies Allies Flag Germany WF Nazi Germany

Flag Soviet Union Soviet Union

Commanders
Flag United States John Lynch Flag Soviet Union Nadia Amanova
Forces
Flag Allies Allied forces Flag Germany WF Nazi forces

Flag Soviet Union Soviet forces

Metacampaign
Faction

WF FlagIco Allied Allied Forces

A Red Enigma is the second Allied campaign mission in War Front: Turning Point.[1]

BackgroundEdit

With the Germans ousted from London, a celebration would seem to be in order — but that would be foolish considering that kicking the Krauts out of England’s capital is only the first step of many toward total and complete victory. Knowing how rabid the Germans are to acquire new weapon technology, General Wells has devised a plan to lure them into an ambush. The bait? New radar equipment that would be invaluable to the Nazi war effort if they could capture it.

But there's not much chance Lynch is going to let that happen.

ObjectivesEdit

Primary objectivesEdit

  • Build up the trap by producing 5 combat units (or by receiving them as reinforcements)
  • Find and destroy the Nazi base in the northeast
  • Locate the secret base on a plateau to the south

Secondary objectivesEdit

  • Create a pontoon bridge at the northwest ford
  • Secure the 4 Guard Posts

WalkthroughEdit

First build up a defensive line east of your base early in the mission, then construct the Pontoon Bridge as soon as possible to receive immediate reinforcements.

When your army has been augmented with the reinforcements crossing over the pontoon bridge you’ve built, it’s time to secure the guard post to the north — but first use your HQ building to construct a few Bedford Repair trucks to take with you. The Nazis' anti-tank gun deals out major punishment, and there's no sense in losing units when all that would have saved them was a Repair Truck in the vicinity. The Pershings are best-suited for this, along with the Priests. When they’ve finished the task, team them up with a few extra Priests and perhaps a Matilda or two and repeat the process at the western and southern outposts.

Now it's time to find out what's happened to the fourth and final outpost — but the Nazis at the base to the northeast won't let you stroll in unescorted! Be ready for heavy Wurfrahmen attacks as you move. A good tactic is to place the Shermans and Pershings in the front rank, back them with several Bedford Repair trucks, followed by Priests in the rear and any Matildas on the flanks. The biggest threat will two AT88 Bunkers: focus on destroying them as soon as possible. Consider using the fast Matildas to draw the attention of the AT88 Bunkers as the Priests drop shells on them from a distance. With the Bunkers down, destroy everything except the Command Center and the Tank Factory: you can capture it and use it to produce Wurfrahmen, superior in range to your Calliope Sherman.

ReferencesEdit

  1. Digital Reality, 10tacle Studios, War Front: Turning Point. February 23, 2007.
VTE
Campaign missions of War Front: Turning Point
Allies Liberation of LondonA Red EnigmaMany MeetingsThe ChancellorAlpine HideoutWar Breeds WarClash of NationsSecrets of IceA Growing MenacePoint of No ReturnBattle of Moscow
Germany Turning PointVictory for HonorA Damsel in DistressCapturing the LeaderRemnant FortressAggressive DiplomacyClash of NationsThe Lost ArsenalOut of NowherePoint of No ReturnBattle of Moscow